Basic
Equipment Advice
We learn
the strengths and weaknesses of different
weapon and shield types, as well as some Important
Points to remember.
Guns.
Lots of Guns.
Plenty
of choices out there, but you have to get the right tool for the job.
Each weapon has statistics that show you how much damage it does and
how fast it does it.
"Drail"
Laser Weapon |
"Lavablade
Mk2" Plasma Weapon |
|
|
As
weapon class increases, so does the firepower. Higher class weapons
often need bigger ships with better power systems, so always be aware
of what your ship can handle.
|
Choiceofweapon:
"Try experimenting offline before you go online with
a setup. This way you can reload a savegame instead of pay for
your mistakes." |
Strengths and Weaknesses
Certain
types of weapon are good against certain types of shields. This can
be a problem when you find yourself up against an opponent with shields
that resist your weaponry.
One solution is to get different types of weapons in your setup, but
that will affect your accuracy in combat. The best way is to use Pulse
weapons to strip the opponent's shields. Once the shields are out
of the equation, the hull is vulnerable to all weapon types.
|
Graviton |
Molecular |
Positron |
Laser,
Photon and Pulse vs. |
Weak |
Average |
Strong |
Plasma
and Particle vs. |
Strong |
Weak |
Average |
Neutron
and Tachyon vs. |
Average |
Strong |
Weak |
The
above diagram shows us that Laser weapons are weak versus graviton
but strong against molecular shields. Also neutron weapons are average
against gravitons but weak versus positron shields. Learn which weapons
are good against the different shield types.
|
Chilli:
"Observe players carefully and learn what the most popular
weapon and shield types are for the different ship classes. Pick
your equipment to counteract theirs and you'll have an instant
advantage for piracy and self-defence." |
Summary
Points
Scan ships to find out what equipment they carry. Ships in the same
faction carry the same equipment. Remember this when you choose who
your friends and enemies are.
Bare hull has no strengths and weaknesses, meaning attacks will do
unmodified damage.
Fitting the maximum class weapons on your ship may mean you run out
of weapon energy fast. Shields, mines and missiles do not use weapon
energy.