Dogfighting
Learn how
to face the ultimate test of skill, dogfighting head-on. We show you
how to rush in, turn fast and hit hard. Skip
to Summary Points if you like.
One-on-One
Face to
face with a single enemy fighter can be daunting. You must be ready
to strafe dodge, afterburn and handbrake turn out of trouble. You
will be facing firepower head-on, so be prepared to repair,
kill engines and fire away.
The Head-on Attack
When attacking
the enemy head-on, strafe dodge incoming fire and use
the afterburner to maximize the strafe effect. The faster you
go when you strafe, the faster the aiming cross will move on his screen,
making it difficult for his guns to aim accurately.
|
Knuckles:
"Jinking. Jink like crazy when you're attacking head-on.
Oh, jinking is strafing left and right unpredictably. You'll reduce
the number of hits they make on you, just be ready for them to
do the same." |
The Head-on
Pass
Flying head-on means that any mines and missiles
ejected just before you meet will have a high chance of hitting, this
can seriously damage you if you have no shields,
so be sure they remain intact.
After you pass each other, you need to turn
around and attack your opponent as fast as possible, preferably
before they can do the same.
Fast Turn = Slow Turn
Afterburning while you turn will result
in a long wide turning arc, because the faster
you are going, the wider the turn will be and the longer it
will take before you turn completely around. You have a choice between
putting distance between you and your opponent (slow drift turn) or
turning as quickly as possible to attack (quick turn or power
slide).
Quick
Turn Step 1 = Reverse Thrust
Slowing down and turning will result in a much tighter turning circle,
but using reverse thrust will give the best
results when turning.
Quick
Turn Step 2 - Strafe in Opposite Direction to Turn
While you are turning with reverse thrust, if you strafe in the opposite
direction of the turn, you'll swing your ship
around faster.
|
LovableRogue:
"Different ships have different turn rates, requiring
practice to get a feel of them. If you are in a slow turning ship,
it's better to engine kill and drift-fight rather than circle
around to attack." |
Engine
Kill Turns
Killing your engines allows you to continue flying in
the same direction while you turn your ship around.
This allows you to put some distance between you and your opponent,
giving you more time to turn and come back around
for another attack run.
Engine Kill Dangers
When you are drifting above 79m/s, strafing lowers your speed back
to 79. To avoid this, TAP the strafe key
instead of holding it down, or hold down the
afterburner while strafing, otherwise you will lose
drifting speed. Cruise Disruptors will restart
your engines if they hit you, so be prepared to quick turn
if you get CD'd.
Drifting
Turns
Drifting puts range between you and your opponent, making it more
difficult to hit you immediately after they turn around. This
allows you to head-on attack again, so it's a favorite for skilled
head-on duellers.
Handbrake
Turns
Quick turning gets you closer, quicker,
allowing you to attack sooner and, if you're fast enough or your opponent
is too slow, you can attack straight away if they are within range.
Always be ready to find their aiming cross and throw everything you've
got at it.
|
Summary
Points for Dogfighting
Head-on
attacks let you use mines and missiles more
effectively.
Strafing with afterburners on is the
best way to avoid incoming fire when attacking head-on.
Reverse thrust turn if you want to get within
range quicker.
Drift turn if you want to put more range
between you and your target.
Long range weapons can be used best with Drift
turning.
If you have short range weapons, get
as close to your opponent as possible and reverse
thrust turn as soon as you pass them, then afterburn
after them.